Cheese Time is a platforming game I created in 72 hours with Alistair Lynn, Sam Phippen and Oliver Knott, for the Ludam Dare game jam competition (with the theme of 10 seconds) . You control a mouse trying to stash as much cheese as you can in the center of the clock before your 10 seconds run out. Each piece of cheese you collect gives you more time but also speeds up the rotating clock, tumbling you and the cheese around.
Initially the spinning clock was a small feature of Cheese Time which would only rotate every 10 seconds and levels were more detailed with a maze like structure. However, play testing proved that 10 seconds felt like to long an interval as they would often be left waiting for new paths to open up as the level rotates. So we re-adjusted the focus on a more frantic fast passed style of gameplay, turning the clock every second to keep the player on their toes and focused on the cheese bouncing around the clock. Several platforms and obstacles had to be placed to allow the cheese to catch on the sides rather than simply clump at the bottom.
I’m very happy with what the team and I accomplished in such a short time frame. If we had more time, I would have liked to spend more time tweaking the controls and the players movement, as well as experimenting with different level layouts.
You can play Cheese Time online here (Chrome recommended)