In February I took part in the Bristol Global Games Jam where we were tasked with creating a game based on a particular theme in 72 hours. The theme of this year’s event was the ouroboros; the cycle of life and death, and the concept of rebirth.
I worked with a team consisting of Michael Osborne, Sam Phippen, Stewart Waldron and Jon Cooper. Together we created a game called Gröw.
The player must travel through a dark underground maze of roots, to battle swarms of negative energy using the tree’s own life force. Players control swarms of natural energy which they can use to light their surroundings, battle enemies and convert them to their cause. A beacon of light is used to control their swarm which must be deposited into the heart of the tree. The hearts light is slowly fading and you must deposit energy into the heart of the tree in order to power up your light and explore deeper.
During this project I took on a design and producer role, designing the game mechanics, levels and game flow while overseeing the development of the game. I managed the team members assigning tasks and streamlining the development process.
The current build can be downloaded here.