As the Sr. Level Designer on Starlink’s Open World content, I was responsible for the distribution / density of gameplay spaces throughout the game, layouts, mission scripting and managing the open world team / resources and coordination with other departments.
As the Team Lead for Starlink’s post-launch content I designed and provided direction for three major questlines. This included creating detailed high level documentation, communicating designs to directors / art / narrative leads and creating the overall level design vision. I was also responsible for the level design team, validating work to ensure quality, training staff and ensuring the level design guidelines were followed.